Assumptions

Within the class and its assignments there were many things that we could assume throughout the semester. One of the best things that were always great to assume was the behaviors and expectations of my classmates and myself while in class and outside of class working on this coursework. Based off of the team norms I was always able to assume that my classmates would show up on time and would always actively participate in group work because it didn’t just effect them, it effected the team as a whole. By being able to make these assumptions towards my classmates I was able to have a tone of fun with them while knowing that things would get done in a timely and fair manner that just wouldn’t put all of the pressure onto one person alone. Another cool thing we did in class was the dice rolling assignment and the probability of what we may or may not roll. By taking the data collected from our entire group and combining it all, we were able to make an average of what may be rolled and the probability of what might come up on any given roll. Even though dice are more or less a game of chance, there are still some safe assumptions to be made when playing. This was very evident in the bell curves that were observed in the graphed data from the entire group. By being able to see that a large majority of the rolls came up with mostly five’s through nine’s versus a minimal amount of two’s, three’s, eleven’s and twelve’s. We can make the assumption that the probability of rolling one of those middle sums is a much better bet than rolling a midnight or snake eyes. One of the last more obvious assumptions to me would be the project topic assignment, based on what we chose for our serious game, we were able to rely on the project topic to keep going back to for reference to make sure we made the best fit game for what kind of message we wanted to put across for people who would get to play it. By using this reference to build and produce this game for the class there was always the backbone of the topic to fall back on whenever we hit a speed bump or dead end in the creation process. And in the finished project of our board game, the professors can make the safe assumption that we stuck with our mission and theme.